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1781. Salvage - in EVE New Citizens Q&A [original thread]
And before it gets asked, Salvage level does not change what salvage you get or if you get salvage. All the level does is give better odds of sucessfully doing a salvage on a wreck. Sometimes nothing can be salvaged while other wrecks drop several...
- by Helen Hunts - at 2007.09.13 01:32:00
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1782. Jump Clones - in EVE New Citizens Q&A [original thread]
Any station with medical facilities can do Jump Clones. Jump Clones are in the Medical window, under the Jump Clone tab. _______________________________ Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money. ...
- by Helen Hunts - at 2007.09.13 01:13:00
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1783. Player-created faction items - in Player Features and Ideas Discussion [original thread]
One problem that I'll address: The item database is limited (and locked up) for a reason. If we have individuals adding new item types, the new item must be uploaded to everyone in the system.....everyone. That's full stats, description, everythin...
- by Helen Hunts - at 2007.09.12 06:16:00
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1784. Bomb Catapult - in Player Features and Ideas Discussion [original thread]
I believe the phrase "Damn the torpedoes, full speed ahead!" comes to mind. (Phrase uttered then naval torpedoes didn't have any internal thrust to them. You went as fast as you could, let them go and slowed dow, turned to avoid crashing.) ______...
- by Helen Hunts - at 2007.09.12 05:51:00
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1785. If CCP were to sell scale models of the ships would you buy them? - in EVE General Discussion [original thread]
I want my Myrmidon. (With drones in orbit) _______________________________ Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money. Any Questions?
- by Helen Hunts - at 2007.09.12 05:30:00
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1786. Astronautic Engineering - in Skill Discussions [original thread]
You don't need Astro Eng. to make any kind of rigs. Astronautic Rigging (If I remember name right) is the one you need. You need the rigging skill needed to fit a rig in order to make the rig. _______________________________ Mine da rocks, make m...
- by Helen Hunts - at 2007.09.12 05:10:00
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1787. Tech II missiles Nerf - in Market Discussions [original thread]
Have you considered making copies of those BPOs and running several jobs at a time? Might be worth it. (I can't check numbers where I'm at) _______________________________ Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear,...
- by Helen Hunts - at 2007.09.12 05:02:00
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1788. Frequency Crystal - Not Existant? - in EVE New Citizens Q&A [original thread]
Hang on to that crystal though. Civilian lasers don't do jack for damage and take up more powergrid and CPU than normal small lasers. (Civilian anything, for all that matters) When you get a real laser weapon, you'll need some proper frequency cry...
- by Helen Hunts - at 2007.09.12 04:38:00
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1789. new cap ship idea: tugboat - in Player Features and Ideas Discussion [original thread]
I'm not suggesting Carrier capacity, nor do I think this thing would be able to do much loading/unloading in space. Ships are freakin massive and need a great deal of anchoring if one wants to have both ships arrive at the destination in the same ...
- by Helen Hunts - at 2007.09.10 22:27:00
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1790. Make Sec Status useful - in Player Features and Ideas Discussion [original thread]
Not so sure that I'm crazy about that idea. A quick trip to 0.0 for some ratting brings up sec status pretty quick. High sec status shouldn't be free rights to kill anyone who's done bad things in the past. If someone managed to get to 10, then so...
- by Helen Hunts - at 2007.09.10 22:21:00
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1791. new ship idea for mining - in Player Features and Ideas Discussion [original thread]
Granted, it could field mining drones, but even with the now rare Harvesters and the best mining drone skills, it's going to take forever to get any volume. Also, with more ores hitting the market, the price will tend to drop. (It's called competi...
- by Helen Hunts - at 2007.09.10 22:10:00
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1792. new cap ship idea: tugboat - in Player Features and Ideas Discussion [original thread]
Now what I see is two levels of acceleration on this thing. When it's loaded with another ship, it'll be slow as hell, even with the numerous and massive engines. When it's empty, most of the engines would be powered off for fear of ripping itself...
- by Helen Hunts - at 2007.09.10 22:00:00
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1793. Procurers - ice miner perhaps? - in Player Features and Ideas Discussion [original thread]
Exhumers are the specialized ships. Mining Barges are the nice generic T1s. Yes, the Procurer is little more than "parts for a Skiff" at this point, but turning it into a super-specialty ship....when it's the most basic barge there is..... This is...
- by Helen Hunts - at 2007.09.10 21:50:00
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1794. new cap ship idea: tugboat - in Player Features and Ideas Discussion [original thread]
Idea is sound. I don't know about the programming logistics of having the carried ship being piloted as well, but being able to move fully assembled/fitted ships would be quite handy. Having it as a Cap Ship as well...perhaps if it were "just smal...
- by Helen Hunts - at 2007.09.10 21:42:00
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1795. new ship idea for mining - in Player Features and Ideas Discussion [original thread]
The new ORE ship is NOT a super miner. It is a giant utility ship that does NOT mine ANYTHING directly. It is a booster for mining fleets and compresses ore. It is designed for being out in the boonies, far from a friendly station/POS and providin...
- by Helen Hunts - at 2007.09.10 21:27:00
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1796. Mountains to molehills mission 9 broken?? - in Missions & Complexes [original thread]
One of the rats that you were sent out to kill has the Assistant in his hold. Shoot the rats down and loot yourself an Assistant. Take Assistant back to the agent and let the Agent deal with the turkey. Mission Accomplished _______________________...
- by Helen Hunts - at 2007.09.10 18:54:00
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1797. Running costs - in Science and Industry [original thread]
Also, if you hope to make money by moon mining, you are stuck in <.3 space anyway. If you can stuff a mobile lab in your POS, you can also make some cash by selling high grade BPCs in the contract market. (Research, copy, sell) ________________...
- by Helen Hunts - at 2007.09.10 18:31:00
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1798. Production times - in Science and Industry [original thread]
Each BPO starts out with a base time and material cost with (usually) 10% waste tacked on. Researching your PE to about 20 should be sufficient in most cases (if needed at all) If you're making large quantities of something, you may want to resear...
- by Helen Hunts - at 2007.09.10 18:21:00
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1799. Mining is a joke~! - in Science and Industry [original thread]
Just like anything else, train the skills and use the best equipment you can. On 9/14, I will have completed ~24 days of training just for that last level of mining barge to use a covetor. Then I'll be training up a few levels of Exhumer. Money pe...
- by Helen Hunts - at 2007.09.10 17:55:00
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1800. Important.... - in Player Features and Ideas Discussion [original thread]
I'd have to say leave those accounts alone. Names not being available just means a player must be a little more creative in choosing a name or suffer the XxDeathLordxX syndrome. The name you see here was my second name try, and one of my alts went...
- by Helen Hunts - at 2007.09.10 17:28:00
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